Flyout Menu

There are different functions available depending on the version you have

At the very left edge of the tool you find the Functions flyout menu. There you have access to powerful features and tasks for the server.

Not yet documented functions:

  • Restart (Now/In 5 min)
  • Stop (Now/In 5 min)
  • Start
  • Kill Game

  • Backup
    • Manually Backup the Save-Game
    • Cleans up old backups after 3 days
  • Backup Structures
    • Manually Backup off structures only (good for for Structure-Load from Backup)
  • Cleanup Structures
    • Cleans up the shared folder and deletes all obselete structures (they get never deleted by game)
  • Factions
    • Shows a list of all factions
    • Protect Factions from Structure limits
    • Old factions will be deactivated
  • Template Generator
    • Generate your own templates
  • Item list
    • See all Items and their ID and information
  • Calculate Area
    • Calculate Area files of a coordinate
  • Offline Jobs
    • Jobs that should be done, as sson as a Player gets online
    • For Ex: Sends a message to the player, when he gets online
  • Cross Server Config (Carefull: If you want to use this, let us know before. Its still in Pre-Alpha Stage)

    • Allows you to set up a Cross-Server-Warp.

    • Playfield Incoming
      • Player/Ships from your partner server will be send to this orbit.
      • Right before new data arrives the orbit will be wiped. So no one should be staying in there.
    • Playfield Outgoing
      • Every 5 minutes after someone enters this Orbit and types CSW:Start, they will be send to your partner server.
      • Ships will be deleted on the server and players warped into the incoming orbit
      • On the other server the ships and player will be located in teir incoming orbit
      • Factions and ID's will be synced (real affect after second warp)
    • Incoming Path
      • the folder where the other server will put its data via ftp
    • Partner Server and FTP Config

      • Set the FTP connection data here for your partner server
      • The FTP path should be the 'Incoming Path' of your partner server
    • Example
      • Lets take the following example
      • Both Server have a folder "C:\FTP Access\" which is set as root Folder for FTP. That way the other server can access the "C:\FTP Access\CSW In\" folder over "/CSW In/" to send its Data
  • Structure limit sinners
    • Shows all those who did not follow the structure limit rules
  • Warnings
    • Shows all warnings that have to do with player or factions
    • Example: Swear-Word warnings, Login problems, Structure limit warnings