Screenshot of the Config
All configurations for the Tool to work can be set here. Each time you change your config, it is advisable to restart the tool. Some main settings are only activated after a restart of the tool. Most of the configuration is taken automatically out of the dedicated.yaml file. Therefore its imporstant to set the settings for the dedicated.yaml file first.
HINT: Many hints are shown in the Tool-Tips when hoovering over the fields. Path will be shown Orange/Green depending on if its correct or still missing/wrong.
IP-Adress or name of your server. This is important for the telnet connection and therefore only for the lite version.
If your server has a different telnet ip, please enter it here. If not you can leave it empty. This is needed for Nitrado for example!
Path to the Empyrion directory where the executable and dedicated.yaml is located. When FTP is activated, this is the directory from your FTP entry point to the Game directory (there needs to be at least one folder inbetween). Example: "C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\" or ftp: "Empyrion - Galactic Survival/" If you set up the Slave tool, this setting should be empty and is not needed.
Name of the Dedicated.yaml file. If you set up the Slave tool, this setting should be empty and is not needed.
If unchecked the tool will start the game without considering the dedicated.cmd.
Name of the Dedicated.cmd file to start the server. If you set up the Slave tool, this setting should be empty and is not needed.
Path to the 'Player' folder of your local Creative Game. Only important if you want to use the function 'Copy player to creative' Example: "C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Games\Creative\Players" If you set up the Slave tool, this setting should be empty and is not needed.
Your own Player ID (Steam-ID). Used to move the player to creative game or for impersonation
Telnet Server Port (Read-Only). Its taken out of the dedicated.yaml file. Its only for the lite tool.
Path to the Backup folder (The standard is "Game Directory\"Backups"). If you set up the Slave tool, this setting should be empty and is not needed.
If set, this tool wil only save his own config and loads all other configurations automatically from the Master-Tool. If you want to use it, please enter here the 'Config\'-Folder of the Master tool. If you set up the Slave tool, you can use this setting additonal to the Sync-Tpye Slave to be able to use the DB of the Master and have a Sync-Connection. This makes only sence if the Slave and master are on the same server.
Name of the Admin using this tool. Its good to see who wrote the Chat in case you have multiple Amdins using each one his own tool. Works only for Sync.
Depending on the Game Version you are running you need to set this value. If the current version is not listet, use the latest version. This means there were no major changes that affect the tool.
Choose a language the chat should be translated to. 64 languages available.
Days how long backups should be kept
Days how long logs and statistics should be kept. Statistics and Player-activity are kept the double amount of days. Attack-Logs -1 day.
Server Name or IP for the API. This should be 127.0.0.1
Port for the API
If you are not sure if the current version of the tool is compatible to the game-version or you notice strange data in the list or inventory, set this check-box. This way no game-data will be changed to prevent corruption (The tool has an automated detection if the game is incompatible to the tool. This is just in case).
Determins if the tool runs with a GUI or without. Dont change it. This is for Server Hoster.
If a Chat Alert comes up (Yellow marked in Chat) a sound will be played
If off you are using just one tool. If Master this is your main tool on the server and other tools are connected via Slave
Server Name or IP for the Synchronisation
Port for the Synchronisation
Password for the Synchronisation
In case you run the Starter-Service on the Server (to be able to start the tool from remote) you can set here the port. Password and IP are taken fomr the Sync.
Clears all old values to start a new game (factions, inventory, health, statistics, logs, structures, etc...). You cna select which to clear.
Resets the red counter which marks player who were again and again flagged as possible high cheater. If they were flagged often enough they will stay as possible high cheater. With this button you can reset it and clear all player from such flags.
From time to time (like a wipe) this might be a good option to shrink your databases. (The database will grow after some time even though data is deleted).
FTP Server Port (only when ftp is active)
FTP User (only when ftp is active)
If FTP does not work, try this option.
Active / Passive / SFTP
How often he should try to repeat to download/upload a file after an error occured
Timout to connect ot the FTP Server and perform tasks
Set FTP active/inactive. After setting FTP to active the FTP-Fields will be editable. If you activate FTP, polease make sure to enter the "Automatic Load" function in the Timetable, maybe every 5 minutes. This way every 5 minutes the Information will be updated.
Downloads the dedicated.yaml file to load the current settings. (only when ftp is active)
Set the FTP password. (only when ftp is active)
Set the Message a new player should get when he starts fresh on the server
Set your own keywords, that should be highlighted as alerts in the chat. Split each keyword with #
If checked the tool will automaticaly ban cheaters that are confirmed due to their inventory, health, blueprint-factory, etc....
Activates the Chatbot
If checked the intruder log will be filled, showing possible intruders and attacks.
If checked the coordinate log will be filled, showing every movement of player and structures.
Activates the automated control of structure limits and block limits, that you can set in the playfield list
Activates the taking of a ship to a certain faction, if the owner does not obey your limits.
Determins the faction (shortcut), to be used if someone does not obey your structure control rules. Ships would be set to that faction
Activates the Swear filter (Bans people for 2 hours increasing if they use to much bad language)
Activates the Swear filter only in global chat. People can write what they want in faction chat.
Determins after how many automatic warnings (for ex. due to the swear filter) the player should be banned ofr some time.
Determins the amount of hours to increase after each automatic ban. So if set to two, the first time he will be banned for 2 hours, next time for 4 hours, ...
Set your own words seperated by #. Player that use those
How much Credits should each player get after each full wipe of the server (fresh start)
If checked resets the CB:Survival date for the player, allowing him to use CB:Survival again. Carefull this could be exploited for a few times.
How long does a player have to wait until he can type another intensive chatbot command like am:get:all
How often should the mod wait (each time 5-80 ms) for an answer. Be careful changing this value. Default is 50
How long should the Worker-Thread wait before going through the next jobs. Be very careful with changing this value. Default is 50
How often should API be checked. Default is 1
How often should the tool-data be saved. Default is 30
How often should Dedicated-Server statistics be made. Default is 10
How often should Playfield statistics be made. Default is 30
How often should the online-players be reloaded. Default is 30
How often should structures of online playfields be reloaded. Default is 2
Activated if > 0. Set the amount of hours after which every player structure that was not touched will be set to public.
Activate and Set up your Autominer. The Auto Miner is taking care of your automatic Ore production so you don't have to mine it yourself. Especially designed for the lategame.
This is the price player need to pay to get Auto Miner.
Keep in mind that level 1 is free for everyone.
Than the math is easy:
the price you set multiplied by the level
Example: if you set 1000 then it would mean it cost 2000 at level 2, 3000 at level 3 and so on.
Same for selling.
If you insert 3 in the "AM rare ore division" field it would mean the rare ores are 1/3 from the normal ones.
The default list shows you how much you gain per Auto Miner level in brackets you see the example of 1/3 rare ores:
In the AddOn window you can set your desired Auto Miners.
Commands would be the following ingame:
We have internally set some ores to rare:
Every other ore is counted as "normal".
That list shows you how much Ores the Auto Miner can maximum store per level:
Your Auto Miner needs Drill Charges as fuel to be running. They mining non stop, Day and Night, 24/7, even if you are offline - as long as they have fuel (Drill Charges) Type am:fuel:x (where x is the amount how much Drill Charges you want to insert) to fuel up your auto miners. These are following prices:
Example: An Iron Ore Auto Miner at level 7 and a Gold Ore Auto Miner at level 2 costs you 9 Drill Charge per day in total and would cost you 290k CR to get them if you set the rare ore division to 1/3.
Keep in mind that you have to restart the tool after activation!
this captures the bug that all or many structures in a playfield are set to public. If checked the tool will set all those structures back to its original owner
This one determins after how many public structures the protection should kick in. Keep in mind that setting a few structures to public might be no bug.
Activates the Emergency Warp. Warps a player automatically out of pole/green barrier when he is in there for more then 2 minutes.
Warps a player who cant login (due to crashed playfield) to his starter-planet or another pve planet.
Enables the automatic warp of players in pole
Enables the automatic warp of ships in pole
Some structures cant be warped out of the pole since they seem to be buggy. To prevent furhter game problems this option deletes those structures after several attempts.
The number of attempts he should make to warp the structure out o pole.
Activates the game profiling when the CPU reaches a certain level. Only use this when asked by Game-Devs
Restarts the game if the CPU spiles to a certain CPU-Level. This might be an option for server that are usually not on high CPU, but have the bug that the CPU goes up suddenly and never goes down.
Restart the tool if a telnet-flood occurs (amount of bug messages) which would otherwise crash your server
Logs more data for debugging the tool or finding problems
Logs all Item movment of players
Logs all connections and transfered commands.