Structure limit control

Only available in the Emp Admin Helper Full version right now

Since the game has its limits like 255 cores on one playfield but also a lot of lagg when to many structures with too many devices are on a playfield, we created the structure limit control (SLC). The SLC tracks all structures from time to time. If a player or faction who does not obey your rules (lets call him sinner) is caught he gets a warning until he obeys again or until the tool takes that structure.

How to activate it:

In the config you can activate the function. Just check the "Structure limit control" If you want to execute also the judgment (taken the structure of the sinner away) activate the "Structure-Control execution" and set a faction in the "Structure-Control: Set to Faction" box. Just put the Faction Tag in there. judgment = If for example a structure is beyond the class limit you set and he ignores all warnings, the tool would set the structure to the faction you entered here. This faction of course needs to be created first. Therefore go into the game, create that faction, but dont leave the faction right away (otherwise the faction might disapear). Just reset yourselve or set for you a new faciton by the tool.

If you want those taken structure to be deleted after some time, activate the "Structure-Control deletion" and set the time for PVE and PVP.

If you want to check the total amount of structures on a playfield (to prevent going over 255 or what ever you set) set the "Max structure check (in minutes)" to for example 60 (default). 0 = means its turned off.

Now go to Playfields and set whatever you want to control

  • Max Fa. CV/BA/SV/HV: 0 = unlimited >0 Allow only x CV/BA/SV/HV's of a faction on this Playfield
  • Max. Pl. CV/BA/SV/HV: Same just for Player. Note: If FA CV and Pl CV are set to 1, a player could have one private CV and his faction could have 1 faction Cv on that playfield.
  • Max Class CV/BA/SV/HV: What should be the maximum allowd class for CV/BA/SV/HV

  • Max Structures: How many Structures in General are allowed on that Playfield. The maximum is 230! Since 255 cores ingame on one playfield means the death of the playfield! As soon as 90% of your structure-limit is reached a warning about that playfield is send out each time its checked. If the limit is reached another stronger warning will be send and if the structures reach 240 a very strong warning will be send.

  • Max Faction/Player Base overall PVE/PVP: Same as Max Fa/Pl. CV/BA... just for all PVE/PVP Playfields. So a Player can only have for example 1 CV on all PVE Playfields in general. This could encourage PVP and limit extreme PVE Planets. 0 means unlimited. This feature is the only one that is handled over the timetable.

Last but not least you have to say how often it should check those structures and how many warnings the player/faction should get.

  • For Max structures, set the "Max structure check (in minutes)" in the config.
  • For the "Max Faction/Player Base overall PVE/PVP" go to Timetable and set the "Total Playfield structure limit check" to 15 minutes and in Parameter for example a "5". That means he controls and warns every 15 minutes and allows 5 Warnings until he would take the ship (if faction is set in config).
  • For all other checks Max Fa. CV/BA/SV/HV; Max. Pl. CV/BA/SV/HV; Max Class CV/BA/SV/HV set the "Check limits every x minutes", "Limits max warnings" columns for each Playfield in the Playfield list.

How to protect someone from this control:

Admins/Gamemaster etc are allways protected from this control. If a faction has an admin in their faction, this faction is also protected. Under factions you can also select a faction and check the "Structure Limit Protection" to protect that faction of beeing checked.

Who is a sinner right now:

See under "Str. Limit" in the Function-Flyout. Here all current sinners and further information are shown. For example:

  • On what playfield the control was made.
  • When was he warned last, and how often.
  • And which structures are actually the once that are over the limit.